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Listo also explained the importance of sound- specifically, how the survivors always have to be conscious of how much noise they are creating that could attract walkers.

Listo notes that in the comic books, characters rarely make it going alone, and characters have to make the choice between “alone or alive.” This was part of the reason behind having cooperative gameplay for four friends-it’s reflective of the Walking Dead universe while also being “a lot of fun,” in Listo’s opinion. It’s all about the consequences, and it’s all about the stakes, and it’s all about the emotions that you would have in this world.”Įmotions go hand-in-hand with relationships, which are of great importance in the various iterations of “The Walking Dead” universe. “It’s not about hacking and slashing or running and gunning- even though that’s a great part of video games and will be a big part of this game. “The Walking Dead at its core is an emotional story,” Kirkman said in response. Listo noted that some of the comments he has heard regarding the upcoming title are that the game appears to capture the “essence” of the original comic series.
